Lots of updates.


I've never really done a devlog, so I figured I'd give this whole thing a shot.

Since I first uploaded this project, I've published roughly 11 new versions of the game. Here are some notable changes that I've made in those 11 versions:

  • Leaderboards. I've leveraged Unity Game Services to create a leaderboard bucket that tracks every score submitted to the game! Currently, each user is given an anonymous username that is viewable at the bottom of your screen. Your top score is submitted to the leaderboard whenever you view the board itself. 
  • Currently, There are two types of leaderboards: global and local. Global leaderboards show you the top ten best scores in the world. Local leaderboards show your score and players with similarly rated scores.
  • Combo's! If you make two merges happen in one turn, then the game will register a combo. This results in double the points given to you. This is a fun mechanic to toy with if you are more seasoned at the game (high-score chasers will love this).
  • Player guide. Whenever you open the home page, you'll be shown a tutorial for how to play the game. I wish the game was intuitive enough to be ran without any written instruction. Sadly, that is not the case.
  • A lot of bug fixes. There were quite a few bugs caused by low framerate. The game should now be more playable... Even on a potato... I hope...

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